Codename: Walk this way
Collateral Dungeon » Devlog
0.5.0 Released!
Codename: Walk this way
Changelog:
- Added Gamepad support
- Added Pause menu in a code first way (no wisiwyg)
- Saved bindings to PlayerPrefs, so they will persist between game reloads
- Added a way to quit back to the main menu from paused
- Fixed some hidden race conditions and state corruption that wasn't noticeable until you could quickly reload
It honestly wasn't too hard to add in the input system, and it's incredibly versatile. If I was so inclined, adding in touch support would be fairly easy, from an input sense. I would still need to model a fake joystick and some buttons, but they make that fairly easy as well.
I do have one known bug with this release. The "Save and Quit" button becomes enabled after rebinding keys. I haven't built out the save state yet, so that is just a placeholder. No harm, but it won't work either
Files
Collateral Dungeon Play in browser
Dec 10, 2023
Collateral Dungeon
You play as an archaeologist trapped in their most recent dig: an enemy-infested dungeon. You must turn to traps to live
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